![sudden strike 1 mission 2 sudden strike 1 mission 2](https://www.myabandonware.com/media/screenshots/s/sudden-strike-kl2/sudden-strike_2.jpg)
Starting with Market Garden, the whole campaign focuses on the battle for Arnhem and the Bridge Too Far. Things get a bit harder for the British missions. The Russians start small and finish big, taking over material and munitions left behind by the fleeing Germans. The Russian campaign will culminate with the taking of Berlin. That fall, the Russians along the Voronezhsky and Stepnoy fronts pushed forward, retaking Kharkiv and eventually crossing the Dnieper river. You'll march into the Ukraine at the end of February in 1943 and command the light infantry and tanks along the Voronezhsky front.įrom here, you'll take the reins in the Russian counter-offensive. Featuring all-hot, all-Ukrainian action ranging from Tchutovo to Kharkiv, the German campaign is the easiest and starts off the entire sequel. Starting off the game is the German campaign. The addition of persistent units that carry their experience from mission to mission (well, for just a few of the missions, at least) means there's more than just a straight narrative link tying the missions together.
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As these are all drawn from the game's five campaigns, the balance should be taken up by the game's ten or so single-shot scenarios.
![sudden strike 1 mission 2 sudden strike 1 mission 2](https://guides.gamepressure.com/sudden_strike_4/gfx/word/524097776.jpg)
We've had an early playable build for a while though and have finally begun to see some of the ideas put into action.Īlthough we've been promised approximately 40 missions the current build only lists 31. We've already covered much of the general information gleaned from our meeting with the folks behind the game at CDV and Fireglow. Bridging the divide between historical accuracy and playability, Sudden Strike was proof positive that you could have a serious wargame that was approachable by the traditional real-time strategy gamer.